Nobody is going to want to bother playing all of the single-player levels in order to unlock them, but they make the two-player mode so much more fun. This is the only genuinely fun part of the game, as well as the reason why the code to unlock all the cars and tracks is so frequently used. About the only salvation for the game is the two-player mode, in which the two players race cars through a series of checkpoints in order to see who can get through in the quickest time. The voiceovers, quite obviously done by the programmers, are insulting and annoying enough to prompt throwing the controller at the display. The disciplinarian style of the game gets in the way of any fun whatsoever, and insult is added to injury when you're in the undercover mode and should happen to fail a level. This in itself is not so bad, but the problem is that if you should take so much as one late turn or one roll off the middle of the track, you can count on losing, and thus not progressing at all in the game. All of the races involve racing down a very strict and narrow path through checkpoints. This is exactly what doesn't make Midtown Madness 3 any fun. Players were free to go anywhere and do anything they liked so long as they eventually completed one of three goals in each level. What made Carmageddon fun was the total freedom it allowed. It tries very hard to create an atmosphere, but what it eventually comes off as is a very tryhard Carmageddon.
#Midtown madness 3. for free#
To put it in a nutshell, this is one of those games that they give away for free (being part of the X-Box Beast Pack) because people would get very ticked off if they were made to fork out a good hundred dollars for it.